![roll 20 turn tracker roll 20 turn tracker](https://i.ytimg.com/vi/IArm4PYAIws/maxresdefault.jpg)
It doesn't work well for games with turn phases. Same for rows, I don't quite like the current rotation system. Oh, I nearly forgot, I'd also add a draggable column marker to announce which column (turn phase) is current.
![roll 20 turn tracker roll 20 turn tracker](https://miro.medium.com/max/634/1*FXxN7uo-L_8PradA42nHAw.png)
Maybe I'd add a special feature that a double click into an empty cell copies the value from the first column (for games where tokens can have an optional secondary (or delayed) action in the same order as their primary action). I wouldn't need a checkbox, I'd just put an X into the cell for an outstanding delayed action and nothing for either no delayed action or delayed action already taken. On a computer, I'd do the same, but add a "clear column" and a "sort by this column" button. I'd use a pencil for the columns and erase those columns after a turn that are turn-specific, depending on the game. If tokens could delay actions, I'd add a column for delayed action no number, but a checkbox (blank field=not delayed, box drawn=has delayed, box checked=has taken delayed action). If tokens with 2 weapons had a second action at the end of the turn, I'd add a second columns and mark their order there (empty for tokens with just one weapon). If the game has one action per turn, I'd put the order in one column and be done. dex for a game that uses dex-based initiative). After each name, I would put some permanent stat (e.g.
![roll 20 turn tracker roll 20 turn tracker](https://i.ytimg.com/vi/WLIee-86P9s/sddefault.jpg)
Now, if I had to track turns on paper, what would I write down? It would be a list of names. I think the difference is big enough to warrant a turn tracker. But there we have much more communication by body language, or other visual clues (e.g. If the turn tracker is close to unusable even for D&D players, axe it.įirst, do we need a turn tracker? On a real table, we don't usually have one. Initiative-tracking doesn't need to be shared among the players, so it doesn't have to be on the VTT at all. Fortunately, I can still track initiative the way I used to before I had Roll20. It is simply not system-agnostic enough to be useful in any RPG that I play. So the turn tracker is no user to me whatsoever. In FATE, the sequence for each turn is set by an Alertness roll at the beginning of each turn. In ForeSight first edition your place in the turn order depends partly on whether you take Draw, Cache, Move, or Turn actions and how many, in later editions it depends on a roll you make at the beginning of each turn, and in all versions it depends on how tired and wounded you are-that is, it is different in every turn. Similar things apply in such games as Runequest, Call of Cthulhu, Bushido, Aftermath … each character acts several times per turn, different numbers of times for each, and the actions are interleaved in the turn in a complicated way. In the HERO system, each character acts several times in each turn, a number equal to his or her SPD characteristic, and the actions are interleaved in a complicated way dependent on the SPD table and the character's DEX. I would like to set a flag (or let the controling player do it) when he get's on hold, to have an overview on the turn tracker who has his action and who is still on hold. This means, he can postpone his action to later. In some role playing games, someone can get "on hold" during a turn. In small encounters it is not much trouble, but imagine the encounter I mentioned above. There must be a kind of automatic reorder according the number a token has on the turn tracker. It is really important to add new tokens and remove them to handle a death or new arrivals well. Currently there is no way to add or remove a token when the tracker is open. Make it possible to add new participants in the turn tracker and remove them on the fly. Make it visible somehow where a new turn starts. Some NPC came in later and some had to vanish since they were dead.
Roll 20 turn tracker Pc#
The suggestions below were not a big issue during small encounters, but during a big fight in a kind of cave, we had 4 PC and about 20 NPC on the map and on the turn tracker.
![roll 20 turn tracker roll 20 turn tracker](https://i.ytimg.com/vi/wAlPiogn9PQ/hqdefault.jpg)
Maybe it is feasible to implement some of the functionality :) The main issues we had was the turn tracker. Hello, here are the problems we encountered with the turn tracker in our first game.